session-play – THATCamp Southeast 2013 http://southeast2013.thatcamp.org The Humanities and Technology Camp Mon, 19 Oct 2015 20:43:16 +0000 en-US hourly 1 https://wordpress.org/?v=4.9.12 Play Session Proposal: RetroComputing http://southeast2013.thatcamp.org/03/08/play-session-proposal-retrocomputing/ Fri, 08 Mar 2013 22:29:18 +0000 http://southeast2013.thatcamp.org/?p=246

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IMG_2603I would like to propose a play session on retrocomputing and platform studies. Hardware willing, I will bring two Macintosh Powerbooks from the early 1990s loaded with some software and an early, floppy disk-based ebook of William Gibson’s Sprawl trilogy. While playing with these old computers, we can talk about reading these kinds of texts (hardware, software, games, written texts) and strategies for preserving/accessing digital texts.

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Literary Analysis & Data Visualization Tools http://southeast2013.thatcamp.org/03/08/data-visualization-tools/ http://southeast2013.thatcamp.org/03/08/data-visualization-tools/#comments Fri, 08 Mar 2013 20:31:02 +0000 http://southeast2013.thatcamp.org/?p=214

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Screen Shot 2013-03-08 at 3.23.45 PM

Word Cloud created with Voyant

I often assign literary analyses that ask students to work with data visualization tools such as Wordle, Prezi, Google Maps, Voyant, and Many Eyes. While it’s fun to play around with literary texts in word clouds and word trees, it is much more difficult to use visualizations for an effective “distant reading” to use Franco Moretti’s term. In the brand new online MLA Commons publication Literary Studies in the Digital Age, Tanya Clement writes in the chapter on “Text Analysis, Data Mining, and Visualizations in Literary Scholarship”:

These [data visualization] methodologies defamiliarize texts, making them unrecognizable in a way (putting them at a distance) that helps scholars identify features they might not otherwise have seen, make hypotheses, generate research questions, and figure out prevalent patterns and how to read them.

I imagine this session as a combined Talk/Play session in which we discuss the benefits and pitfalls of using data visualizations in the literature classroom (and in our own research) and play with some of these tools to see if we can come up with new hypotheses, research questions, and interpretations of patterns. I’d also be happy to share what I learned about Voyant at this week’s DiSC workshop.

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Session Proposal – The Value of Discourse Game http://southeast2013.thatcamp.org/03/06/session-proposal-the-value-of-discourse-game/ Wed, 06 Mar 2013 01:59:31 +0000 http://southeast2013.thatcamp.org/?p=202

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Materialist theories in the area of Composition in the last 10-12 years have reveled that much of the way we talk about what happens in our classrooms controls how we act toward our students, how they respond, and what the public sphere thinks about the work we do in classrooms. Linda Adler-Kassner argues in her 2008 book, The Activist WPA, that the way we frame our discussions of writers and writing can have an effect on everything from our day-to-day teaching to the funding that comes from up on high.

I currently teach a New Media Literacy course tied to the required beginning composition courses at Georgia State University. I am constantly embroiled in discussion over how much students already know about new media, and how much they could learn and actually use it in a classroom. These discussions happen IN my classroom, as well as with colleagues, and even with the gentleman I end up riding next to on a plane when I visit my brother for the holidays.

My proposal fits within the talk and play areas of the conference. I propose we have a session to discuss how ‘native’ our young adult learners are when it comes to digital and new media literacy. What do they bring to the classroom, and what is it important that they take away? As we have this open discussion, the group will sit in a circle, with a small gap between the first person and the last. Any time a person in the discussion says something negative about their work, they move to the end of the circle. This way, as we have the discussion, we can also visually see (and stay kinetically interested) what kinds of values we deploy more often as we discuss. The simple rules for this game, of course are up for discussion within the group.

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